Download ActionScript 3.0 Cookbook: Solutions for Flash Platform and by Joey Lott PDF

By Joey Lott

Good sooner than Ajax and Microsoft's home windows Presentation origin hit the scene, Macromedia provided the 1st technique for development websites with the responsiveness and performance of computing device courses with its Flash-based "Rich web Applications". Now, new proprietor Adobe is taking Flash and its robust functions past the net and making it a full-fledged improvement setting. instead of specialise in conception, the ActionScript 3.0 Cookbook concentrates at the functional program of ActionScript, with greater than three hundred recommendations you should use to resolve a variety of universal coding dilemmas. you can find recipes that enable you to: discover the user's Flash participant model or their working approach construct customized periods structure dates and forex varieties paintings with strings construct person interface elements paintings with audio and video Make distant approach calls utilizing Flash Remoting and net companies Load, ship, and seek XML info and masses, even more ... each one code recipe provides the matter, answer, and dialogue of ways you should use it in alternative ways or customize it on your personal wishes, and why it really works. you could quick find the recipe that almost all heavily suits your scenario and get the answer with no interpreting the complete publication to appreciate the underlying code. suggestions development from brief recipes for small difficulties to extra complicated scripts for thornier riddles, and the discussions provide a deeper research for resolving related concerns sooner or later, besides attainable layout offerings and ramifications. you are going to even the best way to hyperlink modular ActionScript items jointly to create rock-solid recommendations for Flex 2 and Flash functions. if you are unsure how ActionScript 3.0 works or how you can procedure a particular programming obstacle, you could easily decide up the ebook, turn to the appropriate recipe(s), and quick uncover the answer you are looking for. Adobe Developer Library is a co-publishing partnership among O'Reilly Media and Adobe structures, Inc. and is designed to supply the number 1 details assets for builders who use Adobe applied sciences. Created in 2006, the Adobe Developer Library is the respectable resource for complete studying strategies to assist builders create expressive and interactive internet functions which may achieve nearly a person on any platform. With top-notch books and leading edge on-line assets masking the newest in wealthy net program improvement, the Adobe Developer Library deals specialist education and in-depth assets, directly from the resource.

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Extra info for ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers

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ErrorReportingEnable The value can be 0 (don’t write errors to the logfile) or 1 (write errors to the logfile). The default value is 0. How to Trace a Message | 9 MaxWarnings The maximum number of errors to write to the logfile. If this value is set to 0, there is no limit. If a larger value is specified, that limit is imposed and any errors beyond the limit are not written to the log. cfg must contain the following enable writing to a file. 5 Handling Events Problem You want to have some code repeatedly execute.

Properties A property is an attribute of an object, which can be read and/or set. For example, a sprite’s horizontal location is specified by its x property, which can be both tested and set. On the other hand, a text field’s length property, which indicates the number of characters in the field, can be tested but cannot be set directly (it can be affected indirectly, however, by adding or removing text from the field). Statements ActionScript commands are entered as a series of one or more statements.

Here is an example: var animalName:String = "dove"; /* In the following switch statement, the first trace( ) statement does not execute because animalName is not equal to "turtle". But both the second and third trace( ) statements execute, because once the "dove" case tests true, all subsequent code is executed. */ switch (animalName) { case "turtle": trace("Yay! "); } Normally, you should use break statements at the end of each case body to exit the switch statement after executing the actions under the matching case.

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