Download ActionScripting in Flash by Phillip Kerman PDF

By Phillip Kerman

Construction a linear animation or reasonably interactive Flash motion picture is comparatively uncomplicated. With the improve from Flash four to Flash five, ActionScripting has develop into a good extra an important and robust a part of the product. Tapping the massive programming features of Flash, despite the fact that, calls for greater than brute programming skill--it calls for a willing realizing of ways to use scripting to precise initiatives. This publication concentrates on sensible purposes for Flash programming. The publication is dependent into 3 elements: starting place wisdom (general programming conception utilized to Flash with brief projects to illustrate particular concepts); utilized workshop (more concerned initiatives damaged into 3 components each--design dialogue, the construction steps, and research with feedback of variation); and, Reference (which presents a concise directory of a few of the extra beneficial parts in ActionScript).

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Not only can functions be used in a similar way, but they can do much more. Old Tricks That Are Old News It’s sometimes depressing to think about all the acquired technical knowledge that is eventually discarded because there’s a better way. I suppose the improvements should be embraced because they’re useful—but I still want to use the old 04 0789 CH02 3/20/01 3:51 PM Page 35 Chapter 2 What’s New in Flash 5 techniques. Here are just a few old tricks resourceful Flash 4 programmers developed that will all be forgotten in Flash 5.

The critical concepts that you really must understand to get the most out of this book include timeline hierarchies (nested clips), targeting, script locations (keyframes, button instances, and clip instances), and the coordinate system. In the “Tricks of the Trade” section, you learned helpful (but not required) information about making invisible buttons and empty movie clips. Additionally, a method to use a whole layer for keyframes containing Actions or labels was also discussed. 04 0789 CH02 3/20/01 3:51 PM Page 25 { Chapter 2 } What’s New in Flash 5 Even if you’re experienced in Flash 4, it’s likely that some of the Flash basics covered last chapter looked unfamiliar because they’re new to Flash 5.

As you’ll learn in Chapter 5, variables are contained in clip instances. If you always want access to a certain set of variables, you could store them all in an empty Movie Clip called “globals”. varName (where “varName” is the variable name you want access to). Like I said, you’ll learn more about variables later, but just remember empty Movie Clips are a place to store variables. Finally, perhaps even more common than empty Movie Clips are Movie Clips that have contents in all their frames except the first frame.

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