Download Advanced Actionscript Components: Mastering the Flash by Antonio De Donatis PDF

By Antonio De Donatis

Macromedia's structure is sort of a chest packed with preciousjewels, and this ebook is sort of easily the major to open it! certainly one of themost vital instruments supplied with Flash is the Macromedia ComponentArchitecture: a framework of elements written in ActionScript 2,based on validated layout styles, that offers a wealth offunctionality you could simply bolt directly to your Flash purposes whendesired. this may prevent a massive period of time duringapplication improvement and assist you increase the standard of yourcode. what is extra, the resource code is integrated, so if you cannot findthe part you would like in the part structure, you canjust alter current parts to create your personal! professional Flashdeveloper and writer Antonio De Donatis offers every thing you needto grasp Flash elements. within the first half, he indicates you the way thearchitecture works, find out how to create potent component-basedapplications, and the way to create your personal customized elements fromwhat's already supplied. the second one half exhibits how XML can be utilized toeffectively describe and dynamically create not just unmarried componentinstances, yet entire functions in line with any variety of components.The final a part of the booklet is a finished connection with utilizing allof the elements already to be had within the Macromedia ComponentArchitecture. It contains a particular bankruptcy devoted to each one of theUI elements like simple utilization, part administration, customization,and functional examples displaying utilization of every part.

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Extra info for Advanced Actionscript Components: Mastering the Flash Component Architecture

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Fla to remind you that we are working with a new version of our component. qxd 1/25/06 12:29 PM Page 13 OOP IN COMPONENT DESIGN 3. setRGB(aColor); } } Compile and test the movie once to force the authoring environment to re-read the definition of the Vogon class that has now been extended with the metadata tag associated with the myColor property and add it to the Properties panel: [Inspectable(name="My Color", type="Color", defaultValue="#00FF00")] The syntax of the Inspectable metadata tag is rather intuitive; it defines three parameters: name: This parameter provides the name of the property as it will be shown in the panels of the authoring environment.

Also, the Animal constructor will be called before the Man constructor, whenever creating an object of the class Man. Given that the constructor is a special function having the same name as the class, it is a good practice to include it in the class definition even if it is initially empty. An empty constructor does not impact the performance, and it reminds us where to include any initialization code that we may need in the future. Inheritance introduces a new rule about what type of objects can be legally assigned to variables of a certain type: we can assign an object to a variable only if their classes are the same or the object’s class inherits from the variable’s class.

As, you are ready to test the movie. Groop, I implore thee, my foonting turlingdromes... The SWF window still shows the blueVogon and redVogon instances with their expected colors, as we set them at design time in the previous example. qxd 1/25/06 12:29 PM Page 19 OOP IN COMPONENT DESIGN In fact, if you check the Parameters tab of the Properties panel for both component instances, you will find that the My Color property is still there, and it is defined as blue for the blueVogon and red for the second instance of the stage.

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